In summer 2016 I started to create textures from scanned surfaces.
My main model source are scanned models. I use Photogrammetry via Agisoft's Photoscan. I make them suitable for games via Blender and Gimp.
I started to make 3D models via Blender in 2011. Today I mostly scan them, because the result looks much better.
The only things I do by hand are organic shapes like grass or humans.
If this sounds interesting have a look at my profile!