CG-Trader Content


In summer 2016 I started to create textures from scanned surfaces.

Scanned Models

My main model source are scanned models. I use Photogrammetry via Agisoft's Photoscan. I make them suitable for games via Blender and Gimp.

Handmade Models

I started to make 3D models via Blender in 2011. Today I mostly scan them, because the result looks much better.
The only things I do by hand are organic shapes like grass or humans.

If this sounds interesting have a look at my profile!